Player character

Results: 140



#Item
51Theatrical Techniques in CTHULHU LIVES BY ANDREW LEMAN ≥

Theatrical Techniques in CTHULHU LIVES BY ANDREW LEMAN ≥

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Source URL: www.cthulhulives.org

Language: English - Date: 2010-04-26 19:28:35
52character sheet risk factor : Player Name :  character Name :

character sheet risk factor : Player Name : character Name :

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Source URL: www.pelgranepress.com

Language: English - Date: 2015-02-03 06:15:14
53Nine Lives: A Game about the Player Character as an Unreliable Narrator Alec Thomson The issue we set out to solve with “Nine Lives” was the conflicting nature of the player character as both a protagonist in a story

Nine Lives: A Game about the Player Character as an Unreliable Narrator Alec Thomson The issue we set out to solve with “Nine Lives” was the conflicting nature of the player character as both a protagonist in a story

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Source URL: alecthomson.com

Language: English - Date: 2014-12-17 23:44:18
54Cognitive Intervention and Reconciliation: NPC Believability in Single-Player RPGs Michael Sangyeob Lee Carrie Heeter

Cognitive Intervention and Reconciliation: NPC Believability in Single-Player RPGs Michael Sangyeob Lee Carrie Heeter

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Source URL: ijrp.subcultures.nl

Language: English - Date: 2015-01-20 09:08:30
55Mahjong Tiles Range: 1F000–1F02F This file contains an excerpt from the character code tables and list of character names for The Unicode Standard, Version 8.0 This file may be changed at any time without notice to ref

Mahjong Tiles Range: 1F000–1F02F This file contains an excerpt from the character code tables and list of character names for The Unicode Standard, Version 8.0 This file may be changed at any time without notice to ref

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Source URL: www.unicode.org

Language: English - Date: 2015-03-04 16:47:14
56Player’s Basic Rules Version 0.2  Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Design Team: Christopher Perkins, James Wyatt, Rodney Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend,

Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Design Team: Christopher Perkins, James Wyatt, Rodney Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend,

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Source URL: media.wizards.com

Language: English - Date: 2014-08-12 14:51:11
57Game Design for Classical AI Ian Horswill Northwestern University [removed]  Abstract

Game Design for Classical AI Ian Horswill Northwestern University [removed] Abstract

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Source URL: www.exag.org

Language: English - Date: 2014-08-29 15:44:34
58Gameplay as On-Line Mediation Search Justus Robertson and R. Michael Young Liquid Narrative Group Department of Computer Science North Carolina State University Raleigh, NC 27695

Gameplay as On-Line Mediation Search Justus Robertson and R. Michael Young Liquid Narrative Group Department of Computer Science North Carolina State University Raleigh, NC 27695

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Source URL: www.exag.org

Language: English - Date: 2014-08-29 15:44:16
59characters   Methods of Character Creation............................. 7 Limitations ........................................................... 8 FIRST CHOICES........................................... 9

characters  Methods of Character Creation............................. 7 Limitations ........................................................... 8 FIRST CHOICES........................................... 9

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Source URL: www.firedrake.org

Language: English - Date: 2008-06-27 08:49:07
60Proceedings Template - WORD

Proceedings Template - WORD

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 16:09:25